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Favours

Genre : Platformer, Puzzle
View : 2D
Engine : Unity | Photoshop​
Platform : Windows

In the 2D platformer “Favours,” the player has a limited amount of time to obtain favours from all other non-player characters. There are three levels to the game, and winnings from each level carry over to the next.

Gameplay trailer

Concept

The three levels stand for childhood, adulthood, and old age in terms of life stages. Decisions made as children will have an impact on the adult phase level and senior phase level, while decisions made as adults have an impact on senior phase level. For instance, the NPC you enraged in the child phase level can appear on the following level as someone who blocks a way. You must therefore go out of your way to appease the NPC during the adult period in order to travel through that path. 

When you reach the old age level in the game, the total number of favours is tallied, and depending on that number, you either go to heaven or hell or walk the earth. It demonstrates how admirable you were. There are possibilities to change things or try a different scenario at each stage. The past cannot be reversed, so you must bear the effects of your choices.

Mechanics

Main mechanism of the character is Traversal(WASD), has an inventory system, can interact with the interactable and give or  take object from the NPCs. Each NPC’s has its own characteristic and player has to look at the information of each NPC and give/take object as NPC’s characteristic keeps changing. If the player gives an object liked by the NPC or take away an object NPCs dislike, it starts approving the player. Else, it starts to disapprove you. When stages loads, player may or may not have any object in the inventory.

Three stages of NPC -angry, neutral, love.

Aesthetic

All characters, assets, animations and levels are hand drawn.

Main Character

Non-playable characters

Level Design

The level 1 design is inspired from the aesthetic of Kerala.

Level 1

Endings