Pickled

Genre : Endless Runner
View : 2D
Engine : Unity
Platform : Windows


Team : Nayan, Nithin, Sagnik

Experience an endless runner set in the backdrop of city roof tops that evokes excitement with survivability by changing the mass of living objects around you using your super power.

Gameplay trailer

Mechanics

Core Mechanics

Players will use one thumb for jumping and other for using their super power

The living things can be used to slow down the granny.

Spice meter – is a meter that keeps on increasing. As it increases, the speed of the character reduces. He needs to cool down the spice meter by collecting and bringing water droplets suspended in the air.

 

Visual Narrative

Character Design

Environment Design

  • Seamless parallax environment
  • Focused on the aesthetics of an urban Indian city
  • Silhouettes against the backdrop of the sunset sky to focus more on clear distinguishable shapes rather than intricate details 

Level Iterations

Future Scope

Gameplay Elements

  • Adding more interactable elements along with the cat; e.g. crows, people etc
  • Dynamic change of speed as the run progresses
  • The water droplet collectible translating into speed boost for the player 
  • Adding more variations to level design and incorporating it with the sliding level 
  • Adding power ups 
  • Granny chasing animation and speed penalty
  • Adding dynamic weather and lighting changes in background animation