NITHIN GOVIND S

UI/UX Designer

NITHIN GOVIND

Digital designer
& Concept Developer

I design and develop high-end digital experiences for design-driven companies that values gamification, user experience and attention to details.

WORK

A selection of my projects.

I've been highly passionate about these projects, helping agencies and startups to take it forward.

SERVICES

Think.Design.
Develop.Launch.

My services include the whole process of digital product design as well as game design, user experience design (UX), user interface design (UI), 3D Motion graphics and prototyping.

01

Consulting

Design & concept development

Refined strategy meets perfect design and powerful technology - the perfect combination for a successful web experience.

02

Design

UI/UX, Game Design and Branding

Fully customized design and functionality without compromising usability. My designs are to help brands, standing out and grow with them.

03

Prototyping

Websites, Unity, Unreal Engine, Blender, No code development

High quality prototype development for digital experiences such as products, landing pages, microsites, and other unique interactive experiences.

04

Support

Ongoing support for design and development

CONTACT

Want to work with me? I’d love to hear from you!

Hate Contact forms?

nithin_s@nid.edu

nithin_s@nid.edu

+91-9496528711

Duration : 6 months

Responsibilities:

Experience working on the UX flow of games, as well as game development and Unity designer. Responsiblities included ideation, documentation, level design, particle effects and VFX and creating prototypes, gamification and digital toys.

Project Worked:

1. Terra
2. Tacto Doctor LM

LET'S CONNECT FOR MORE DETAILS.

Duration : May - present

Device : Android

Responsibilities:

Working on a hybrid casual game where two casual mechanics are combined in a way that one complements the other.

Responsibilities :

1. Ideation - Ideating different ways in which mechanics can be combined and deciding the user flows.
2. Make Core loop for the game.
3. Level Design & Grey boxing- Designing how the level progression
3. Gamification - Introducing gamification elements to improve gameplay.
4. Story narration - Creating mock stories in twine and testing out all the scenarios are covered.
5. Prototyping as Unity designer.
6. Make GDD, One pager and other details.

LET'S CONNECT FOR MORE DETAILS.