NITHIN GOVIND S

UI/UX Designer

WORK

Explore some of my case studies.

Ridetopia

UX Research | Research Methods | High Fidelity​

WRPM consultants

UI/UX Design | Brand design | No code development | Content creation

Satellite traffic visualization

UI/UX Design | Gamification | Concept development | High fidelity

PlayShifu(NDA)

Game Design | Ideation | Concept Development​

Stealth startup(NDA)

Hybrid hyper casual game | Game Design | Game UI | Player study

Mama's way

Game Design | Board game | Pregnancy

Favours

Game Design | 2D Platformer

Smash Turtles

Game Design | 2D Platformer | Co-op

Khaluk

Game Design | 2D Platformer | Horror

CONTACT

Want to work with me? I’d love to hear from you!

Hate Contact forms?

nithin_s@nid.edu

nithin_s@nid.edu

+91-9496528711

Project Status : Ongoing

Client Situation

Clients are water resource planning and management consultants who started a consulting agency and was looking for ways to make a website and market themselves.

Client Requirement

1. Client wanted a logo that represented conservation, planning and management of water.
2. Client wanted a website with an interactive animation of water conservation, planning and management.
3. Make contents of existing case studies to post in social media and networking.

Project Activities

1. Inspirations and mood board for logo, sketching up mockups, finalizing design, exporting the logo as SVG & PNG.
2. Research client's target audience.
3. Exploring similar websites, Information Architecture, making mood boards, Sketch ups, finalizing the design, Low fidelity wireframe and High-Fidelity wireframe.
4. Interactive animation mood boards, finalizing idea, making a 3D interactive water globe in Blender
5. Making the website in Dora.
6. Hosting the website and SEO strategies.
7. Study Client's case studies and making content creation for LinkedIn.

Few project snaps

LOGO

INTERACTIVE 3D WATER GLOBE MOCKUP

INITIAL MOCKUP SCREENSHOTS

Duration : 6 months

Responsibilities:

Experience working on the UX flow of games, as well as game development and Unity designer. Responsiblities included ideation, documentation, level design, particle effects and VFX and creating prototypes, gamification and digital toys.

Project Worked:

1. Terra
2. Tacto Doctor LM

LET'S CONNECT FOR MORE DETAILS.

Duration : May - present

Device : Android

Responsibilities:

Working on a hybrid casual game where two casual mechanics are combined in a way that one complements the other.

Responsibilities :

1. Ideation - Ideating different ways in which mechanics can be combined and deciding the user flows.
2. Make Core loop for the game.
3. Level Design & Grey boxing- Designing how the level progression
3. Gamification - Introducing gamification elements to improve gameplay.
4. Story narration - Creating mock stories in twine and testing out all the scenarios are covered.
5. Prototyping as Unity designer.
6. Make GDD, One pager and other details.

LET'S CONNECT FOR MORE DETAILS.